hahahah
for all you students watching this...YES, this is exactly what the corporate world is like. Most documents do come out peoples asses
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hahahah
for all you students watching this...YES, this is exactly what the corporate world is like. Most documents do come out peoples asses
They were having a space problem at work. They need to go somewhere.
genius
woulda been a 10 if you refrainined from using the actual link piece in that 2 second bit...thats some copywrite shit
not bad...?
bad joke if you were telling it in public (guess this is public though)...but hey it was random enough to enjoy. Screw the metal gear collab team for scrutinizing your vid cuz it had nothing to do with metal gear!!
This joke is the best joke it is not a bad joke!
meh.....uhm meh...
The animation was pretty good and slick. I didn't find this remotely funny though. Especially my boy snake getting popped in the head after he claims to "hate" his job. The codec gag seemed like you were digging deep no offense
Maybe if you look at it like that, I was just pointing at a simple thing though.
Oh well, thanks for the review-
Im 80 hours into that game...
...and i had SO much appreciation for that. Vaan isn't part of the plot at all HAHahahah i couldn't stop laughing genius
Cool, glad you like it.
i liked the staging that was it.
staging, shots and continuity were really good. Straight up the poses were terrible. Animating 3D and Flash is hard so im not saying anything about the tweens but geez..you didn't spend much time making awesome dramatic poses. Very robotic poses that had no weight. If you took the time to rig up the mesh , adleast pose it properly. A great book for reference is the Animation Survival guide....it just felt way to robotic and it didn't have to
Good point mate. I actually did not do 3-D Flash, however. I animated and rendered these models in Poser 4. I was also not too good at the time, so this is what became of the animation.
oooh fuck yeah
that was really good man!! I liked your use of the toon cell render. I don't know if you intended on making the creatures look metalic. If you weren't, instead of modeling it differently, you could have just added a bump map to make it look organic and change the material to a lambert. Other then that, everything was dope as hell and the fights were good. I wonder how they'll take down the creature now....
I use Swift3D and it doesn't have bump maps or anything, that's about as good as I can get the zerg models and they're just primitives stretched and stuck together - I'm working on getting a better 3d program but I don't think I'll use it for this series because it's kinda already very much into it with these models, and they're kinda a stylistic feature now heh.
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Joined on 7/17/06